My major responsibility was game design but in this project, I was also involved in art meetings to broaden my knowledge.
I did the level between the other levels and it was my responsibility to seamlessly transition from the two environments. I liked the communication we had in the group and I think we succeeded in having an environment that was compliant throughout the experience.
Balancing the enemies in the level was a challenging part because it was a hack N' slash game the enemies are quite frequent.
If I could do something different it was making the enemies feel a bit more rhythmic, so the player never got bored and then you can twist the expectations in a fun way.