In this project, I was mainly involved with gameplay. The first thing I did after setting the frameworks for the game was to make a simple paper prototype to test some puzzle idea's
Me and my level design coworker on this project decided to do as many puzzles as possible and just test them out. In the end, it was easy to conclude what puzzles were the best through a lot of playtesting. I think we got a nice progression of difficulty in this game.
I learned a lot by working with the controls on mobile.
The most exciting part of doing puzzle design is the fact that it feels like playing a very exciting puzzle to just design them. I found that when I had the best time designing the puzzles, the people playing them had at least as fun when they played the level.
I have gotten great feedback after the game was released, every friend I showed it to has soon gotten addicted and finished the whole game. I always want feedback even after a release so I can improve where I need it.